![]() ![]() are you sure its actually badly designed and its not just you struggling with it and calling it bad? Originally posted by RadicalDreamer1999:Hmm. The last phase is pretty tough depending on the character but I'm learning as I replay the game, there are ways to reliably beat her and even the last phase attacks in a learnable pattern. Especially when considering that the first 5 phases are actually pretty easy and have easily telegraphed attacks/easy to learn patterns. But "all phases are badly designed" without any actual explanation as to why is just gonna lead me and others to believe you're just having trouble. If you're complaint was just "there's too many phases and it lasts too long" that'd be understandable. And still not knowing how to use it at the end of the game is kinda your fault not the game lol. The game is very lenient with the timing. It's not like its a hard to time parry or anything. I admit I even fell into doing this with a few bosses in this game until I actually learned the boss patterns on repeated playthroughs.Īnd I can't imagine even having to "master" the guard. Refuse to dodge attacks, fights boss without playing by their rules, then claim its badly designed. are you sure its actually badly designed and its not just you struggling with it and calling it bad?Ĭuz, y'know, this is a very common thing gamers do. I'm not going to go story elitist by saying that because I don't think it's binary and actually overrated, but in this context, some visual implications would've helped add to the impact of the story.Hmm. I think I recall seeing a Youtube video where someone complained about Freedom Planet 1 breaking the "Show don't tell" rule, but going off that logic, Freedom Planet 2 breaks it even harder. Instead it's mostly just text of what happened that I called into question if any of these "dark truths" even happened the way they did until I listened to the entry log recordings that explained the user's perspective of the events. I'm not saying to make a flashback and see it all explicitly happen, but I feel like carvings and drawings would at least go a bit of ways and I think they have a few opportunities on that front while the heroes were at Parusa. I think my concern with this is that we aren't really visually shown in any capacity what happened. We're talking about dark truths that ancestors do not want the future to know. While there weren't any visually shocking events on that caliber which to be fair is because Brevon is not present, there were some notably dramatic themes that expand on the world and what we know about Avalice's lore. And the story still retains its dramatic edge which I was initially concerned it would kinda lose in response to people's reaction to how dark the original game got. I busted out laughing watching Carol zooming out of the magister halls, Serpentine and Aaa's argument in the Zulon Jungle, and Carol annoying her sister. It has a much better pace where cutscenes don't usually go on for a long time, and the ones that do, like the 12 minute series of cutscenes was placed in the beginning of the game's second half instead of being as early as after clearing the 2nd stage and by that point the game expects you to get invested enough in the characters to appreciate a moment to slow down and reflect. The story, meanwhile, I had to think about it and I'll admit, I enjoyed it and from a technical standpoint, it's definitely a better story than its predecessor. It still made me enjoy it and that speaks highly of it in my opinion. Overall score 7/10 score is slightly lower since it is the stage based type. I am pretty satisfied may come back one day. You can play all the charakters and there is a potential true ending but i dont have the patience for that. Last boss was good with maaany stages but they gave some checkpoints to not make it disgustinly hard. The last few stages had some neat tricks and the green teleporter gimmic was amazing while being a bit confusing. Some were a little tedious as i was expecting the game to end soon. ![]() The last jumping section of the laval level was fucked, that shit had me frustrated as hell.Īround the end airship stages were very frustrating and had to redo 3 times because of a bugĮnding was a lot of bosses but also cool stages, most of them were really good. Visuals are very nice, and the music is catchy. It took some time to get going however, the earlier stages had some lesser incentives that almost turned me away. Also the majority of the bosses are really good. And in general i am usually not a huge fan of stage based progression. Fun platformer, stages can become clusterfucks at times and i am not a huge fan of that. ![]()
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